Virtual disease
You can get infected now in those virtual worlds: Wonderland informs of a disease attacking people in WoW, and spreading through contact to other towns and players, even killing the weaker ones.
In a complex environment it was bound to happen that, at some point, the rules would allow this to happen. And then the plague would extend!
The point here is: is this plague emergent behavior based on a set of rules (which would act as the DNA of our common bugs), and if so, what else can happen there?
We have to remember that in any environment like these MMORPGs, the rules are also the computation, and the result, the interaction that we see is very much a computation process.
I am waiting for the emergent complex behavior that becomes aware.
Comments
I see you fixed something I can finally comment again. Yay! How is it going in San Fran? Good I hope. Keep me posted. :D
Posted by: Liz | September 20, 2005 11:45 PM
Some people have too much time on their hands.
Who has time to come up with stuff like that?
Posted by: :: jozjozjoz :: | September 22, 2005 1:32 AM
Yes, the component of getting infected in MMORPG like WoW make the game more interesting, because it's like having random disease... it's a component that makes the game closer to the reality...
Posted by: John23 | September 23, 2005 5:38 AM